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TALVEMI STUDIO

We build game worlds inside Telegram

TALVEMI is an independent game studio building original games for Telegram. We bring game design, 2.5D art, development and product thinking together in one team — from the first mechanic to launch and beyond.

We create our own game IP and work as a production partner for brands, agencies, publishers and gaming platforms.

View gamesDiscuss a project

Discuss a project

Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
PIKO greets a visitor with an open welcoming gesture
A floating game-design island: a table with a game board, cards and a controllerGame design
A floating art island: an easel, a palette and crystalsArt & visual
A floating development island: a code monitor, a keyboard and game modulesDevelopment
A floating launch island: a rocket on its launch padLaunch

ABOUT TALVEMI

We build a studio around games, not around technology

Telegram is a distribution platform for us.

The game itself stays at the centre of every project: the mechanic, the visual world, progression, the player’s emotion and the reason to come back.

  • A gamepad with a cycle arrow — game design

    Gameplay first

    The mechanic comes first. The interface comes after.

  • A glowing crystal on a floating islet inside a game-loop ring

    Visual identity

    Every game gets a world and a character of its own.

  • A golden trophy with a chest, coins and crystals — progression and rewards

    Built to return

    Progression, rewards and game loops create a reason to come back.

  • The Telegram mark on a floating game platform

    Telegram native

    The game is designed for Telegram and a mobile-first scenario from day one.

TWO DIRECTIONS OF TALVEMI

We build our own games. We help build other people’s.

A floating island with a castle, a waterfall and crystals — TALVEMI original game worlds

Original games

We create our own IP, characters, mechanics and game universes.

A game workshop with a developer workstation, an easel and a rocket

Game production

We build games for brands, agencies, publishers and platforms — from a ready mechanic to custom development.

PIKO in a dynamic stance reaches an open paw forward

OUR CHARACTER

Meet PIKO

PIKO is the TALVEMI character and the guide to the studio’s game world.

PIKO shows up across the site and in our communication, and holds the visual system of the brand together.

История PIKO
  • PIKO stands calmly, paws downCurious
  • PIKO leans forward with a focused gazeFocused
  • PIKO waves a raised pawLet’s play

HOW THE STUDIO WORKS

One team — four directions

  • Game design

    • Mechanics
    • Core loop
    • Progression
    • Economy
    • Balance
  • Art & visual

    • Characters
    • 2.5D environments
    • UI/UX
    • Illustration
    • Animation
  • Development

    • Frontend
    • Backend
    • Game logic
    • Telegram Mini Apps
  • Product & launch

    • Analytics
    • QA
    • Integrations
    • LiveOps
    • Support
A long floating island with four game-production zones: game design, art, development and launch

HOW WE WORK

From an idea to a game universe

  1. 01

    Concept

    We explore the idea, the audience and the format of the game

    A magnifier over a document — the concept stage
  2. 02

    Game Design

    We build the core loop, progression, economy and balance

    A game loop blueprint with a cycle arrow — the game design stage
  3. 03

    Visual Development

    We develop the style, the characters, the environments and the UI

    A stylus drawing a line across a canvas — the visual development stage
  4. 04

    Development

    We build the client, the server side and the game logic

    A gear above a stack of blocks — the development stage
  5. 05

    Testing & Balance

    We test gameplay, UX, the economy and stability

    Scales with a check mark — the testing and balancing stage
  6. 06

    Launch & Growth

    We launch the game and grow it with updates, events and new mechanics

    A rocket lifting off a pad — game launch and growth

OUR VISUAL LANGUAGE

Worlds you recognise from the first frame

We build the visual system around volumetric 2.5D art, expressive characters, clean silhouettes and rich game worlds.

Illustration is not decoration for us — it is part of the gameplay and of the product’s character.

More about the style

THE TEAM WE ARE

A compact team. The full game cycle.

We prefer a compact production team where game design, art and development work together from the very start of a project.

That way decisions come faster, the visual language stays consistent and the game idea does not get lost between the stages.

TALVEMI builds Telegram games from concept to launch. The studio brings together game design, Telegram Mini Apps development, 2.5D game art, UI/UX, backend, game economy, QA and the work that follows the release. We build both our own game IP and projects for brands, agencies, publishers and platforms.

  • One team

    Game design, art and development work together.

  • Direct communication

    No extra layers of approval.

  • Fast iterations

    A shorter path from an idea to a result.

  • Ownership of the result

    We think about the long life of the game.

LET’S PLAY

Let’s build a game people will want to play

Tell us which project caught your attention. We will help with the idea, the gameplay, the visual system and the development — from the first mechanic to launch.

Discuss a project

Discuss a project

Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
Message us on Telegram
PIKO waves a paw in greeting and invites you to write to the studio