
TALVEMI STUDIO
We build game worlds inside Telegram
TALVEMI is an independent game studio building original games for Telegram. We bring game design, 2.5D art, development and product thinking together in one team — from the first mechanic to launch and beyond.
We create our own game IP and work as a production partner for brands, agencies, publishers and gaming platforms.









ABOUT TALVEMI
We build a studio around games, not around technology
Telegram is a distribution platform for us.
The game itself stays at the centre of every project: the mechanic, the visual world, progression, the player’s emotion and the reason to come back.

Gameplay first
The mechanic comes first. The interface comes after.

Visual identity
Every game gets a world and a character of its own.

Built to return
Progression, rewards and game loops create a reason to come back.

Telegram native
The game is designed for Telegram and a mobile-first scenario from day one.
TWO DIRECTIONS OF TALVEMI
We build our own games. We help build other people’s.


Game production
We build games for brands, agencies, publishers and platforms — from a ready mechanic to custom development.

OUR CHARACTER
Meet PIKO
PIKO is the TALVEMI character and the guide to the studio’s game world.
PIKO shows up across the site and in our communication, and holds the visual system of the brand together.
История PIKO Curious
Focused
Let’s play
HOW THE STUDIO WORKS
One team — four directions
Game design
- Mechanics
- Core loop
- Progression
- Economy
- Balance
Art & visual
- Characters
- 2.5D environments
- UI/UX
- Illustration
- Animation
Development
- Frontend
- Backend
- Game logic
- Telegram Mini Apps
Product & launch
- Analytics
- QA
- Integrations
- LiveOps
- Support

HOW WE WORK
From an idea to a game universe
- 01
Concept
We explore the idea, the audience and the format of the game

- 02
Game Design
We build the core loop, progression, economy and balance

- 03
Visual Development
We develop the style, the characters, the environments and the UI

- 04
Development
We build the client, the server side and the game logic

- 05
Testing & Balance
We test gameplay, UX, the economy and stability

- 06
Launch & Growth
We launch the game and grow it with updates, events and new mechanics

OUR VISUAL LANGUAGE
Worlds you recognise from the first frame
We build the visual system around volumetric 2.5D art, expressive characters, clean silhouettes and rich game worlds.
Illustration is not decoration for us — it is part of the gameplay and of the product’s character.
More about the styleTHE TEAM WE ARE
A compact team. The full game cycle.
We prefer a compact production team where game design, art and development work together from the very start of a project.
That way decisions come faster, the visual language stays consistent and the game idea does not get lost between the stages.
TALVEMI builds Telegram games from concept to launch. The studio brings together game design, Telegram Mini Apps development, 2.5D game art, UI/UX, backend, game economy, QA and the work that follows the release. We build both our own game IP and projects for brands, agencies, publishers and platforms.
One team
Game design, art and development work together.
Direct communication
No extra layers of approval.
Fast iterations
A shorter path from an idea to a result.
Ownership of the result
We think about the long life of the game.
LET’S PLAY
Let’s build a game people will want to play
Tell us which project caught your attention. We will help with the idea, the gameplay, the visual system and the development — from the first mechanic to launch.

