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THE TALVEMI CHARACTER

Meet PIKO

PIKO is the studio’s character and the guide to its game world. He greets you on the home page, explains the ways of working and walks you to the request form.

One character across the whole site holds the visual system together: a recognisable silhouette, one palette and one temperament in every section.

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Discuss a project

Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
PIKO stands on a crystal outcrop, an open paw inviting the viewer to meet him
  • The crystal crest
  • The blue mask
  • The energy tail
  • The marked bandana

WHO HE IS

Not a mascot, but a guide

PIKO does not decorate the pages — he leads through them: he points at the game screen, explains the difference between the ways of working and meets you at the request form.

That is why he has no “advertising” role: he shows up where something needs explaining and stays quiet where everything is already clear.

  • A gamepad with a cycle arrow — game design

    Playful

    He comes from the studio’s game world, not from a corporate deck.

  • A glowing crystal on a floating islet inside a game-loop ring

    Recognisable

    A crystal crest, a blue mask and an energy tail — one silhouette.

  • A group of three figures — a ready production team

    Friendly

    An open stance and a direct look: he explains rather than sells.

  • A target with an arrow in the bullseye — complex briefs

    Consistent

    One look across every page, deck and message.

THE CANON

What PIKO is made of

These traits do not change: they are what makes the character recognisable at any size, from a hero image to a 32-pixel icon.

  • The head

    • A crystal crest
    • A blue mask around the eyes
    • Glowing light-blue eyes
    • White fur, dark navy paws
  • The tail

    • Made of energy, not fur
    • Light blue turning into violet
    • Sparks along the arc
    • Always in motion
  • The bandana

    • Dark navy, around the neck
    • The canonical TALVEMI mark
    • The mark is never redrawn
    • No other mark exists
  • The palette

    • Cyan #22D3C5
    • Blue #1D9BF0
    • Violet #7C6EF6
    • A light background, soft volume
PIKO with a controller between a pirate and a battle mech, a castle and concept-art boards behind
PIKO in a dynamic stance reaches an open paw forward

POSES

Three states

Every page needs its own PIKO: calm while a person reads, focused while they work things out, welcoming when it is time to act.

We do not add more poses: their small number is exactly what keeps the character whole.

  • PIKO stands calmly, paws downCurious
  • PIKO leans forward with a focused gazeFocused
  • PIKO waves a raised pawLet’s play

THE RULES

How to handle him

If PIKO appears in a partner’s materials — a campaign, a deck, a landing page — these rules apply.

  • Canonical frames only

    The character comes from the studio’s existing frames. New poses are drawn by us, and only with the reference at hand.

  • The look never changes

    No other animal, no other proportions, no other colour: PIKO is never orange, never a robot, never a dragon.

  • One mark on the bandana

    The bandana carries the canonical TALVEMI mark. Replacing it with a partner’s logo is not allowed.

  • A light background and air

    The character needs space around him: we never crop the crest or the tail and never place him on dark neon.

LET’S PLAY

Want a character like this for your own game?

A hero of your own, his world and a visual system around him are part of what the studio builds in every project. Tell us about the task and we will suggest a format.

Discuss a project

Discuss a project

Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
Message us on Telegram
PIKO waves a paw in greeting and invites you to write to the studio