
Games
He invites you into the studio’s game worlds.
THE TALVEMI CHARACTER
PIKO is the studio’s character and the guide to its game world. He greets you on the home page, explains the ways of working and walks you to the request form.
One character across the whole site holds the visual system together: a recognisable silhouette, one palette and one temperament in every section.





WHO HE IS
PIKO does not decorate the pages — he leads through them: he points at the game screen, explains the difference between the ways of working and meets you at the request form.
That is why he has no “advertising” role: he shows up where something needs explaining and stays quiet where everything is already clear.

Playful
He comes from the studio’s game world, not from a corporate deck.

Recognisable
A crystal crest, a blue mask and an energy tail — one silhouette.

Friendly
An open stance and a direct look: he explains rather than sells.

Consistent
One look across every page, deck and message.
THE CANON
These traits do not change: they are what makes the character recognisable at any size, from a hero image to a 32-pixel icon.


POSES
Every page needs its own PIKO: calm while a person reads, focused while they work things out, welcoming when it is time to act.
We do not add more poses: their small number is exactly what keeps the character whole.



WHERE TO MEET HIM
THE RULES
If PIKO appears in a partner’s materials — a campaign, a deck, a landing page — these rules apply.
Canonical frames only
The character comes from the studio’s existing frames. New poses are drawn by us, and only with the reference at hand.
The look never changes
No other animal, no other proportions, no other colour: PIKO is never orange, never a robot, never a dragon.
One mark on the bandana
The bandana carries the canonical TALVEMI mark. Replacing it with a partner’s logo is not allowed.
A light background and air
The character needs space around him: we never crop the crest or the tail and never place him on dark neon.
LET’S PLAY
A hero of your own, his world and a visual system around him are part of what the studio builds in every project. Tell us about the task and we will suggest a format.