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We create games for Telegram people actually want to play

Original games, branded game projects and white-label development for publishers, agencies and brands.

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Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
  • Telegram Native

  • High engagement

  • 2.5D graphics

  • Fast launch

PIKO in a dynamic stance reaches an open paw forward

WHY TALVEMI

Not just Mini Apps. Real games.

We design Telegram Mini Apps around gameplay, not around buttons and screens.

Characters, animation, progression, game worlds, rewards and repeat sessions turn a Mini App into a product people want to come back to.

A usual Mini App
  • Tap
  • Collect
  • Invite
  • Repeat
  • Gameplay
  • Characters
  • Animation
  • Progression
  • Game worlds
  • Rewards
  • Replayability

We build games, not just interfaces inside Telegram.

OUR GAMES

TALVEMI games

Original game projects built by our studio and ready to launch, publish or adapt for a partner.

BUILT TO BE PLAYED

Built to be played

A beautiful picture is not enough. We design a game around clear core gameplay, short mobile sessions and reasons to come back.

  • Original 2.5D art

    Our own visual style, characters and game worlds.

  • Mobile-first gameplay

    Mechanics and controls are built for a phone from the start.

  • Progression and rewards

    Levels, points, achievements, leaderboards and in-game goals.

  • Telegram-native

    Games run right inside Telegram, with nothing to install.

FOR BRANDS

We turn advertising campaigns into games

We create branded games for promotions, loyalty programmes, product launches, events and digital campaigns.

A proven TALVEMI mechanic can be adapted to a brand completely — from the characters and the environment to the reward system and the way the product lives inside the gameplay.

Оригинальная игра
The original version of a game: a neutral game world and its hero
Брендированная версия
The same game as a brand edition: brand colours, products instead of game items and a reward for winning
  • Characterbrand mascot
  • In-game itemsproducts
  • Pointsloyalty points
  • Winningpromo code / prize
  • Game worldbranded environment

Mechanics

LeaderboardPromo codesRewardsReferralDaily ChallengesPrizesCRM / API

One game mechanic. Many branded editions.

FOR AGENCIES

Your client. Your brand. Our game development.

TALVEMI plugs in as a white-label game production team for advertising, digital, CRM, BTL and event agencies.

You keep the client, the strategy and the commercial relationship.

We take on the game production.

Concept

Game Design

2.5D Art

Characters

UI/UX

Animation

Frontend

Backend

Telegram Integration

QA & Launch

We work on the agency’s side · NDA · White-label · No direct contact with your client

FOR PUBLISHERS & PLATFORMS

Finished games and game production for your portfolio

We offer finished Telegram games and join the development of new projects for publishers, game platforms and Telegram ecosystems.

  • Ready-to-launch GamesGame projects TALVEMI has already built.
  • Licensing & AcquisitionExclusive licensing, or acquiring individual projects.
  • PublishingWe are open to publishing partnerships.
  • Co-developmentWe build new games together with your team.
A castle with blue towers on a floating island

HOW WE WORK

From an idea to a finished game

  1. 01

    Concept

    We work through the audience, the task and the launch format, then fix the core gameplay.

    A magnifier over a document — the concept stage
  2. 02

    Game Design

    We design the game loop, progression, rewards and the key mechanics.

    A game loop blueprint with a cycle arrow — the game design stage
  3. 03

    Visual Development

    We create characters, game worlds, the interface and the 2.5D artwork.

    A stylus drawing a line across a canvas — the visual development stage
  4. 04

    Development

    We build the client and the server, the game systems and the Telegram integration.

    A gear above a stack of blocks — the development stage
  5. 05

    Testing & Balance

    We test the gameplay on mobile devices, balance the mechanics and optimise loading.

    Scales with a check mark — the testing and balancing stage
  6. 06

    Launch & Development

    We launch the game and keep it growing with seasons, events and new content.

    A rocket lifting off a pad — game launch and growth

FULL-CYCLE PRODUCTION

Everything a game needs, inside one team

Game Design

  • Аналитика и исследование
  • Геймплей и механики
  • Экономика и баланс
  • Прогрессия и мета
A gamepad with a cycle arrow — game design

Art & Design

  • 2.5D окружение и персонажи
  • Иллюстрации и иконки
  • UI / UX дизайн
  • Анимация и VFX
A palette with a stylus and a crystal — art & design

Development

  • Frontend (Web / Unity)
  • Backend & серверная логика
  • Базы данных и экономика
  • Инструменты админки
A block of code above server plates — development

Integrations

  • Telegram Web Apps
  • Платёжные системы
  • Аналитика и метрики
  • Сторонние сервисы (API)
Two connectors joined by a glowing link — integrations

LET’S PLAY

Let us build a game people want to play

Looking for a finished game, planning a branded project or searching for a game production partner? Tell us about the task.

Discuss a project

Discuss a project

Briefly: your name, a contact and a couple of words about the task. We will come back with an answer.

We reply on weekdays within the working day.

Fill in the detailed brief
View games
PIKO waves a paw in greeting and invites you to write to the studio